![]() As you'll find out later on, maintaining server costs for multiplayer games is expensive, so keeping your solution as lean as possible is highly recommended. ![]() ![]() They are "convenience" solutions, making it as quick and easy to make a multiplayer game as is possible, at the cost of performance. Note however, since you talk about preparing for the future, that these types of solutions can only take you so far. some one-size-fits-all solutions (such as the HLAPI part of unet (unity's networking) and third party solutions such as Photon's PUN or Thunder service) will make this easiest for you, in converting your current single-player game to multiplayer.Well, in that case, welcome to the mad world of network programming!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |